Yuzu astc recompression. I have low VRAM (2 gb only) but if I'm not mistaken ASTC recompression with BC1 should make that okCompressão de textura escalável adaptável (ASTC), está sendo implementado pelo yuzu, a novidade chega em breve nas builds early access, assista o vídeo para. Yuzu astc recompression

 
 I have low VRAM (2 gb only) but if I'm not mistaken ASTC recompression with BC1 should make that okCompressão de textura escalável adaptável (ASTC), está sendo implementado pelo yuzu, a novidade chega em breve nas builds early access, assista o vídeo paraYuzu astc recompression 1

gidoly commented Jun 13, 2023. com find submissions from "example. yuzu_log. Finally with 3601 the gloom bug and weapon switch delay is fixed! Make sure to select BC1 in astc recompression settings. This setting can be found in the yuzu Configuration "General" tab. 3 #3 - Disable LOD Quality Reduction #4 - Shadows - 512x -. astc and then. Enable SMAA. Here’s a fully incomprehensible chart to set the stage (click for a semi-interactive page):Become a patron of yuzu Team today: Get access to exclusive content and experiences on the world’s largest membership platform for artists and creators. 2. Hopefully it helps counter the. When I use it (BC3/BC1) the game runs ok and does not crash but I'm experiencing small freeze of some seconds every time I do any of these actions: Switching weapon, shield, bow; Switching power; Open menu and map; Loading ScreenGPUs with less than 8GB Vram need texture recompression enabled to avoid out of memory crashes in the main hub. 8x2 DDR4. No reshade installed. Yuzu also hopes to add an option to use BC7 in the future to provide a higher quality experience. Written by and on August 13 2023. ago. From the log it seems to be some sort of memory allocation issue. czz, the "real" extension of the file leads me to dead end. I’ve spent some time looking at various texture compression formats and libraries (the ones meant for GPUs, i. 0 open source compression tool. cpp:operator ():108: -- Renderer. It's strictly a workaround for lower. I haven’t crashed a single time and I’m almost finished. With this fix you should get the same results as in older Unity version such as 2018. astc_recompression: Uncompressed [ 193. To be able to randomly access any texel in a texture, there must be an O(1) mapping from texture coordinate to memory address. 4gb usage. Biggest reason there’ll never be an official yuzu for iOS is because the citra/yuzu team just don’t want to port their apps to iOS, which is totally fair considering how shitty apple’s been. Update the switch firmware. ) Here are my settings, perhaps there's another that'll help alleviate things more too, it's been a month or two since I set them up though so I don't quiiiite recall which exact ones target the door stutter. YUZU version: EA 3631 TOTK version: 1. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ; Uncompressed for more. Didn't notice any real performance improvement. Thanks for answer. C. I have "accelerate ASTC" and "decode ASTC textures asynchronously" off and ASTC recompression on BC3(medium quality) after that i haven't had crashes on the depths. 3. "Accelerate ASTC texture decoding" makes Yuzu crash, 100% of time "Decode ASTC textures asynchronously" doesn't help a lot. astcenc has become widely used as the de facto reference encoder for ASTC, as it leverages all format features, including the full set of available block sizes and color. 0 is now available for download! This release brings an optional dark color scheme for the menu system, scraping and viewing of PDF game manuals, aspect ratio settings for the miximage generator, improved system sorting support, and more! es-de. Graphics Accuracy Level: Normal Anistropic Filtering:Default ASTC Recompression Method: BC3 Enable asynchronous presentation: uncheckedYuzu updated itself and crashes went back to as bad as playing on day one. I would like to note that there is a feature currently only in early access, ASTC GPU decoding, which greatly reduces stuttering in Astral Chain. 63K subscribers in the yuzu community. On my config I had the same result when I put the astc recompression on BC1 low quality 😉. consoles don't use astc. The only reasonable way to do this is to have a fixed block size. 1 graphics drover code has added support for software-based decoding of Adaptive Scalable Texture Compression (ASTC) textures via compute shaders. yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra. - BC1 provides lower quality textures, but saves 8X more memory than Uncompressed. Hi, I’ve been running TotK on my Steam Deck almost stable 30fps, with the following setup…Below I’ll explain all the settings Setup emudeck on your Steam Deck Get Yuzu “ EA 3678" or “Mainline 1474” Build… _____ Setup Mods - Ver 1. I changed the extension to . i had to turn OFF the following: maximum clocks, reactive flushing, asynchro shader. My rig is a i9-9900K with a 4090 FE (I know that CPU needs a upgrade) My brother can run the game just fine with his 13900K. YUZU CONFIG Yuzu System tab settings: • Unsafe extended memory layout Disabled Yuzu CPU tab settings: • Accuracy: Unsafe “Everything is On” Yuzu Graphics tab settings: • API: Vulkan • Use disk pipeline cache Enabled • Use async GPU emulation Enabled • Accelerate ASTC texture decoding Enabled • 1x resolution (720p/1080p. I also play on 720p handheld mode. r/yuzu. ; Reset Yuzu settings in Configure -> "Reset All Settings" button. When yuzu starts trying to clean memory up, it always has the chance of crashing (it has been known to. - Accuracy Level : Normal- Anistropic Filtering : Default**- ASTC Recompression Method : Uncompressed (Important!) (BC1 can increase fps, but delay 2-3 seconds when changing ability or weapon)**- Async Presentation : Enabled (Optional, no significant difference) Preview : Resolution 1,5x. (The Legend of Zelda. • 5 mo. Comparing it to the output of Mali TCT at ~medium settings (6x5 pixel block size, 4. EA FC 2024 [v131072 + update v1. Is there an existing issue for this? I have searched the existing issues Affected Build (s) V50 Android Description of Issue For some reason I just boot Sonic origins with all updates and it's freezed after Sega Logo (v2. cpp:UDPClient:139: Udp. Adaptive Scalable Texture Compression (ASTC) is an advanced lossy texture compression format, developed by. Yuzu Adv. "Add a setting to transcode ASTC textures into uncompressed RGBA (default, matches previous behavior), BC1 (very low quality,. CPU. The blend are a heavier physics motor, massive amounts of shaders, and the ludicrous use of enormous ASTC textures has carried emus to their knees. I used OpenGL(GLASM), configured Nvidia GPU to do the OpenGL calculations on the Nvidia control panel, and then used astc texture decoding - yuzu 1438 mainline - and it seems to work fine till now, for your info, disabling the astc texture decoding is what makes that menu toggle slow down, but be aware than enabling ASTC crashed the game on. Visit the RetroBat's Wiki for more details on how to install and use RetroBat: Changelog V6. 1. One of the devs of yuzu even tested things himself with a rx 560, to find out what is causing those menu freezes. It has been adopted as an official Khronos extension to the OpenGL and OpenGL ES APIs, and as a standard optional feature for the Vulkan API. Graphics tab settings: Accuracy Level: Normal. - Add ASTC recompression and tune garbage collection [#10398] - Adds a new setting to recompress ASTC textures, currently supporting BC1 and BC3 formats (Found in Graphics > Advanced Graphics). es-de. This will eliminate some of the remaining entropy in the ASTC data, and save space while eliminating the recompression overhead. The latest drivers where ASTC texture decoding is working without crashing on Pascal are version 512. ucsbaway • 22 days ago. 3. Steps to safely reset Yuzu settings do defaults: ; Right Click on the game -> Open Mod Data Location -> Delete all mods. 5. I grow them inside in a grow tent enclosure. latest keys from my console generated with lockpick_rcm 1. There are 2 workarounds for this. All you have to do when you unzip a new build is add a folder called "user" inside the Yuzu folder and it will save all Yuzu data locally in the newly created "user" folder, it's easy to have multiple EA versions to mess around. Tools. Olympia, WA. So far getting 30fps in the open world and sky with slight stutters, Depths are a solid 30 and 20-25fps in towns. Now Launch Yuzu. One way to get some way towards this is to use a lossless compression (e. Set Vulkan as the renderer. Accelerate ASTC texture decoding Enabled. Reply. I have done what I have been able to find on google and I have no idea what else there is. 5GB in Gerudo Town, which is far more reasonable. Progress Report July 2023. I don't stutter but I do get some ground textures glitching. • Bit rate flexibility. We did not integrate ARM's solution for RGBM encoded ASTC textures yet. yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ;63K subscribers in the yuzu community. 356640] Config commonsettings. Join. comes in! Some games, namely Astral Chain, use ASTC (Adaptive Scalable Texture Compression) to compress their textures. RetroBat V6. You must evaluate your particular needs, desires, and content. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ; Uncompressed for more. Valheim. Install the 120 FPS mod available here. I got Totk on yuzu when it first released and was up to date with patches and builds, but fell off as my pc was not up to snuff. g. Progress Report July 2023 - yuzu. Fullscreen Mode Exclusive Fullscreen. cpp:operator ():108: MC. Averages in Wooded are pretty much the same, maybe a few higher on unsafe and averages in Sand are maybe 5 higher. Ryujinx seems to rely more on the CPU, strangling my. It's from PR 10398. Unity have kindly let us use it as a case study for this blog. Contribute to yuzu-emu/yuzu development by creating an account on GitHub. Accuracy Level: Normal ASTC recompression: BC3 (Medium Quality) Enable asynchronous presentation: OFF Don't expect a good experience in TotK with a 4GB card, use BC3 or BC1 recompression with it. txt. I have grown Yuzu from seeds. When yuzu starts trying to clean memory up, it always has the chance of crashing (it has been known to clean up memory that is in use - great job who ever wrote their memory cleaner), and all recompression is doing is delaying the inevitable. Nintendo Switch emulation team at YUZU calls NVIDIA's GeForce RTX 4060 Ti a 'serious downgrade' tweaktown. 1. I'm mostly commenting cause a lot of the comments seem negative. Fullscreen Mode Exclusive Fullscreen. 3G RTX 3080 OC 2160P ( Recording ) Yuzu EA 1793It makes it much easier going back in case you don't like something that's going on with the updated version. ASTC Recompression Method: BC3 (Medium quality) Enable asynchronous presentation (Vulkan only): unchecked. ; Enable asynchronous presentation (Vulkan only): Off (framepacing is negatively impacted if you enable, only use if you are 1-2 fps from your locked fps target) I'm using the totk mods collection setup guide i reset yuzu settings and caches before updating. Don’t know about your specific specs, but on Steam Deck changing ASTC recompression -> Uncompressed and turning Barrier Feedback Loop -> off mostly fixes this issue. 89 and 8 bits per texel (bpt). Contribute to yuzu-emu/yuzu development by creating an account on GitHub. Don't expect a good experience in TotK with a 4GB card, use BC3 or BC1 recompression with it. If you are using ASTC recompression (b1 or B3) you have to change this option for uncompressed Reply More posts you may like. L'équipe revient sur le jeu en lui même, mais nous en explique un peu plus la technologie derrière, avec la gestion des textures ASTC, la VRAM en feu ce qui a donc imposé le rajout d'une option dans Yuzu, la recompression ASTC. Expected Behavior. yuzu: refactor shortcut code. On paper ASTC is actually a great compression format and provides the best quality:size ratio but as it's very rare that PC games really need to worry about their filesizes anymore it's been pretty much relegated to the mobile world. com"Basically, since I'm forced to use the BC3 recompression (no compression: VRAM peak 3,9 GB, BC3: VRAM peak 3,5 GB) of the ASTC textures, I have a 5 second freeze every time I close ANY type of menu (weapons, map, skills, etc. I read about your last feature in Early Access about new recompress ASTC textures. Force maximum clocks enabled. This means these textures can. exe from NSC BuilderJust don't expect to be getting more than 30 (you actually might actually average sub-20) FPS throughout the majority of your playthrough, also make sure you have ASTC Recompression set to as low quality as it will go In summary: I wouldn't, but I don't think I would technically call it impossibleYuzu is VERY sensitive to a memory overclock. Yuzu's early access 3601 introduces a new setting to recompress ASTC textures, supporting BC1 and BC3 formats. Enable reactive flushing enabled, required for some graphics, photos for. 2 no mods general: multicore cpu emulation. Emulation -> configure -> graphics -> advanced -> ASTC recompression to uncompressed. asynchronous presentation on also better fps (like 4 more) for me. Reset Yuzu settings in Configure -> "Reset All Settings" button. Yuzu Android ABXY-Slide Option. The OP's too focused on the fact shader caches are transferable but forgot the ASTC implementation in TOTK caused the broken Garbage Collector crashed Yuzu with VRAM and device loss errors. Early Access 2502: - Adds "Extended memory layout" support. There are now three options: CPU, GPU, CPU Async. Fullscreen Mode Exclusive Fullscreen. Mods Download ; FPS - DynamicFPS - 30FPS Use 60fps if you have a hexa-core from 2021 or better. astcenc 2. 5k. I believe Mario & Rabbids is the only game that prefers to have it disabled for now. exe in the assets section below and run the setup program to make a new installation of RetroBat. Fr, it improved my FPS by alot. this was already tested by Yuzu team). org. IMPORTANT: This game have rendering delay/audio desync when loading cutscene/areas due to ASTC textures not being supported on Nvidia and AMD GPUs natively. Nah with 8gb+ you don’t need to recompress textures and recompression can in fact impact performance a little since atm it uses the CPU to do so (it's a background task where ASTC is decoded as normal and then after to save memory it's swapped with BCn to save on memory, it uses extra threads to do so). C. CPU. Overall it still unstable when ran into that scenario. This video is about the best settings in tears of the kingdom Yuzu to get 4k60FPS stable gameplay on newer hardware and most old hardware should be able to g. 2 #1 - 60fps Static #2 - DynamicFPSv1. Accelerate ASTC texture decoding Enabled. 6. Force maximum clocks Disabled. ASTC was contributed by Arm, developed under the cooperative process at Khronos® and is royalty-free when used with Khronos’. Nintendo Switch emulator. yuzu functions as a post-processing emulator that employs its own methodology to execute tasks. Using any setting besides Uncompressed will disable what is set in Accelerate ASTC texture decoding, as recompression is done only with the CPU for now. Reset Yuzu settings in Configure -> "Reset All Settings" button. yuzu-emu. Contribute to yuzu-emu/yuzu development by creating an account on GitHub. . ASTC recompression: BC3 (Medium Quality). Is there an existing issue for this? I have searched the existing issues Affected Build (s) EA 3814 Description of Issue Red Dead Redemption crashes upon startup. For some reason only on this version this problem isn't happening. The graphic was expected to be rendered normally. ; Reset Yuzu settings in Configure -> "Reset All Settings" button. Copy link Contributor. Enabling it will also override the setting. alternatively, you could set ASTC recompression to Uncompressed, but that can lead to some hitching and even crashes on only 4GB of VRAM. Smaller details. I'd advise waiting for that feature as it makes the game much more playable. This guide will walk you through how you can obtain the log file: Getting Log Files - yuzu. In Yuzu itself, I use 0. Steps to safely reset Yuzu settings do defaults: ; Right Click on the game -> Open Mod Data Location -> Delete all mods. The latest builds of the Yuzu Nintendo Switch emulator introduce a setting that allows for recompression of ASTC textures that can potentially improve the emulation of games using this type. For 2-nd case, since ASTC texture is still not modified only needed by the "switch", same as above could apply but this time ASTC texture would also be. 1. e. ASTC: Recent format designed to supersede prior formats. Yuzu often uses vulkan functions in non-standard ways that haven't been tested, exposing bugs in mesa and the vulkan driver. As long as you don’t need the extra VRAM, this method allows to keep the texture in the fastest location (VRAM) without reducing its quality. Enable asynchronous presentation disabled. ;. The key to prevent fps dips is to make sure there is enough leeway for shader compilation that happens in. 1 task done. ; Reset Yuzu settings in Configure -> "Reset All Settings" button. Yuzu Adv. Deer. yuzu는 2017년 봄, Citra의 초기 개발자 한 명인 bunnei가 개발을 시작하였다. 此选项可降低显存消耗4到6g显存的用户建议Medium Quality4g以下请使用Low Quality如果还是不行,请调低渲. ASTC provides a wide choice of bit rates when compressing images, between 0. The latest builds of the Yuzu Nintendo Switch emulator introduce a setting that allows for recompression of ASTC textures that can potentially improve the. ASTC Recompression: Uncompressed Async presentation Reactive flushing Async shader building Vulkan pipeline cache Barrier feedback loops. 5 - 1920x1080 resolution Use 3840x2160 resolution if you. 1 / 2. The bit rate choice. I have an HONOR MAGIC 5 PRO, snapdragon 8 gen 2, 12 Gb Ram, Adreno 740 GPU. 54. While this was true for most issues, Pascal is still hitting some of the old problems, like crashes with ASTC texture decoding enabled. I have a 4gb rx580 and I also have that freeze, I realized when switch the astc recompression bc3 to uncompressed the freezes gone but now the game crashes frequently especially in the depths. On l'a bien compris le titre est l'un des jeux les plus exigeants de la console. 1x resolution (720p/1080p) NVDEC emulation GPU Video Decoding. 3. com"Stopped playing 2 days ago, and now after updating Yuzu, the game just starts crashing when I open the game (during the "Launching" screen). Can’t remember what it’s called as I’m blasted right now myself. When I switch weapons or open any menu the game will freeze for a couple seconds. Yeah sure. 2k; Pull requests 43; Actions; Projects 0; Wiki; Security; Insights. . ここのところ更新頻度がかなりすごい事になっている感じのSwitchエミュ yuzuにASTC再圧縮オプションが追加されました。. Graphics tab settings: Accuracy Level: Normal. I'm using v3609 Early Access. I suggest you try these settings: Resolution 540p or 720p Accuracy Level: Normal ASTC Recompression Method: BC1 It may gets 50~60 FPS. ;This extension adds support for textures compressed using the Adaptive Scalable Texture Compression (ASTC) High Dynamic Range (HDR) profile. Right-click the game title in the Yuzu main menu and click on ‘Open mod data location’. This one is critical for RDNA2. This guide will walk you through how you can obtain the log file: Getting Log Files - yuzu. Enable ASTC texture recompression . Just an update, but for me the gloom bug is fixed after i switched off asynchronous shader building option on. – Yuzu: add ASTC recompression feature & controller applet deactivation & option to disable fully retrobat settings injection – Dolphin: add vertex rounding feature – libretro_mednafen_psx_hw : add overclock feature – mednafen standalone controller autoconfiguration & features – mesen controller autoconfigurationTOTK low performance. . ago. Premium Powerups Explore Gaming. 0. BC3 is 6GBish, BC1 for 4GB or less or steam deck. Hey Patrons! Continuing our promise to keep you updated on our behind the scenes development process, we have more information to share on an upcoming feature. Reason for Insane CPU usage. yuzu_log. Update to EA3601, then go to Emulation > Configure > Graphics > Advanced > and set ASTC recompression to either BC1 or BC3. ASTC can compress between one and four channels of data, including one non-correlated channel like RGB+A (correlated RGB, non-correlated alpha). In order for us to provide better support, we need to see the log generated by yuzu. I use Accuracy: Unsafe all settings checked and ASTC Recompression BC1. 1. Graphics -> Advanced -> ASTC Recompression, BC1 or BC3. Updated list of games I tried on my galaxy s23+ (including September 22nd update) vs the list I had at the beginning of August. use the following search parameters to narrow your results: subreddit:subreddit find submissions in "subreddit" author:username find submissions by "username" site:example. you have. 4. 1 3 comments Add a Comment krautnelson • 3 mo. • 6 mo. Summary Jobs verify format test build (clang, linux-fresh) test build (linux, linux. 个人理解: ASTC属于纹理压缩技术,是一种效率不错的纹理处理技术,但是由于GPU(英伟达AMD)没有原生支持该种技术的运算,模拟器默认使用了软件编写支持,而CPU在性能较高的情况下,例如12核以上CPU,或者强劲的单核CPU. 1. Hi Friends!In this video i have shown Yuzu ASTC Recompression Method Guide (Graphical Glitches and Crash). Graphics Accuracy Level: Normal Anistropic Filtering: Default ASTC Recompression Method: BC3 (Medium quality) Yuzu updated itself and crashes went back to as bad as playing on day one. Half of the games I play on deck are on yuzu, you don't know what. Yuzu seems to utilize a relatively equal amount of CPU and GPU, averaging a 65%-75% each. One last note: ASTC compression takes time for best results. Idk, maybe it was a fluke and I should try again at some some point. 14. ; Enable asynchronous presentation (Vulkan only): Off (framepacing is negatively impacted if you enable, only use if you are 1-2 fps from your locked fps target) Summary. 65K subscribers in the yuzu community. architect926 • 22 days ago. ; Enable asynchronous presentation (Vulkan only): Off (framepacing is negatively impacted if you enable, only use if you are 1-2 fps from your locked fps target) latest builds of the Yuzu Nintendo Switch emulator introduce a setting that allows for recompression of ASTC textures that can potentially improve the emulation of games using this type of textures, including The Legend of Zelda: Tears of the Kingdom, on GPUs with extremely low VRAM. ), which is already a good reason to stop playing it because in a game with such a fluid and dynamic. keep in mind that this leads to either freezes when exiting the menu, or graphical glitches when enabling async ASTC decoding to mitigate those freezes. S3 Texture Compression. ; Enable asynchronous presentation (Vulkan only): Off ;. The best setting for AMD integrated is to have more than 12GB of RAM. . TheAbsol359 commented 2 weeks ago •. Asynchronous Presentation4. Which is weird since I only have 4gb vram and a 2200g which I don't think is that high end. “ASTC, BC7” kind, not the “PNG, JPG” kind). com"ASTC Format Overview. L'équipe revient sur le jeu en lui même, mais nous en explique un peu plus la technologie derrière, avec la gestion des textures ASTC, la VRAM en feu ce qui a donc imposé le rajout d'une option dans Yuzu, la recompression ASTC. I have CPU unsafe and ASTC Bc1 Recompression enabled. This is a memory mode for a Switch with 6GB of DRAM. Advertisement Coins. It gets really unplayable when I have to constantly switch weapons. The latest builds of the Yuzu Nintendo Switch emulator introduce a setting that allows for recompression of ASTC textures that can potentially improve the emulation of games using this type of. (3617/ToTK) I've tried a few times now to get 1440p working now on my mobile 3050ti with 4gb vram. Also could try reinstalling Cemu to see if that helps. cpu accuracy is unsafe which is also a bit faster than auto. Hey guys, I'm trying to get at least 25 fps here on Zelda TOTK, but my laptop won't go above 20 fps with this specs : AMD Ryzen 5600H. Astral chain is fully playable. 2023/05/25 リリース情報 yuzu, Switch. SMT Enabled (for better frame pacing) Governor Performance Persistent Profile Enable. I tried running Red Dead Redemption v1. 1gb RAM. yuzu Version yuzu 1539 Description The game starts up just fine but crashes not long after the story mode button is pressed. we won. 5/23 Edit: Change ASTC recompression to BC3 won't fix this. A hashmap of the texture address is created if it does not exist in the hashmap. Also try to set yuzu to performance mode within the windows settings if it isn't already. 356641] Config commonsettings. Huge ASTC textures in this game is apparently what causes lots of performance dips, said Yuzu devs For a user having less than 8GB of VRAM, they said to try the option From what I read, using ASTC recompression B1, divides by 4 the usage of VRAM, B2 by eight (but heck it’s ugly) Might be worth a quick try ;)Here is how it looks in Yuzu: Weirdly, the effects of gloom also trigger based on the glitched appearance and not where the puddle should be. 98, and you can mitigate this by using texture recompression. RetroBat V6. But some still drop like below 30. Changing a weapon, the game freezes for several seconds. Recent threadmarks How to build your own Yuzu build using Visual Studio and CMake PSA: Use Syncthing to synch your save/mod files between PC and Deck My personal yuzu EA auto-updater script for. 65C is safe, but in my experience I. nonsense. ago. If the texture does not exist, it is added to the hashmap and the file is created but first it is loaded. yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra. use the following search parameters to narrow your results: subreddit:subreddit find submissions in "subreddit" author:username find submissions by "username" site:example. - Add ASTC recompression and tune garbage collection [#10398] - Adds a new setting to recompress ASTC textures, currently supporting BC1 and BC3 formats (Found in Graphics > Advanced Graphics). Enable FSR. Both solutions have stuttering always present while the decoding takes place, especially in new games that overly use large ASTC textures, like Bayonetta 3 and. emit_spirv: implement descriptor indexing early-access-merge gpu-new vulkan. The antiquated Switch-emulation-on-PC archenemy, now elevated to new heights: ASTC. Thanks. Do you think this is a RAM issue? It launches on older drivers though like I mentioned. On l'a bien compris le titre est l'un des jeux les plus exigeants de la console. What a month! GOAT releases, yuzu ventures atop new platforms, we get a try of Project Gaia, thorough Amiibo support, further Your Y. use the following search parameters to narrow your results: subreddit:subreddit find submissions in "subreddit" author:username find submissions by "username" site:example. Other game seems fine (10 minutes of MK8 and BotW without crash). Code review. Click on the ' Graphics ' tab. *Sometimes* the freeze doesn't occur, but most of the time it does. Bro, I mean, are the graphics good, and also this maybe my first time thinking about getting the yuzu up and working ,how many gigs is the game, I'm currently running the same game in Xenia I'm only able to get consistent frames through. Consumer GPUs lack ASTC texture decoding, while that continues to be true, emulators will only be able to make workarounds, brute force decoding will always lag. ASTC acne, begone! (MONSTER HUNTER RISE) byte[] found that while he was debugging graphical issues, yuzu would frequently crash after the merge of Project Y. Hi Guys. F. 119. 2 Graphics: Vulkan Use disk pipeline cache: yes Use asynch Gpu emulation: yes Accelerate ASTC texture decoding: yes Exclusive full screen 16:9 1x (720/1080p) Bilinear SMAA Advanced graphics: Accuracy: normal Huge ASTC textures in this game is apparently what causes lots of performance dips, said Yuzu devs For a user having less than 8GB of VRAM, they said to try the option From what I read, using ASTC recompression B1, divides by 4 the usage of VRAM, B2 by eight (but heck it’s ugly) Might be worth a quick try ;) Here is how it looks in Yuzu: Weirdly, the effects of gloom also trigger based on the glitched appearance and not where the puddle should be. Disabling that gets me down to 5. yuzu_log. Set anisotropic filtering to 16. on the other hand, ryujinx strives to emulate the nintendo switch true to its original. 3 | I tested the ASTC recompression and shaders is definitely loading faster (back to 1-3 secs) but unfortunate I got stuck in the cafeteria, when I load my save, my character dissapear and then it enters the black screen with the map on and I can't do anything. Reply Melodic-Pass4755. Graphics tab settings: Accuracy Level: Normal. Same results. But I've seen people playing Tears of the Kingdom over 45 fps in yuzu on Ally. Didn't notice any real performance improvement. I can't change ASTC Recompression to BC1 since it will delay around 3 seconds when changing ability. 98. Something has definitely been a step backwards. If the texture exists, the texture is loaded from disk. Subscribe. Fernando_Antonio_Con August 15, 2023, 1:43pm 3. Insomniac_Xx. Huge ASTC textures in this game is apparently what causes lots of performance dips, said Yuzu devs. We hope NVIDIA backports the fixes Turing and newer cards got to the old guard too. So it doesn't have as many tweaks/mod options. #12114 opened 6 hours ago by routomatic. Make sure you select the BC1 ASTC texture recompression option in advanced graphics settings too. e. Rooknoir. Attempted to reinstall update, change settings, clear cache, all to no avail.